Dictionary Definition
learner
Noun
1 someone (especially a child) who learns (as
from a teacher) or takes up knowledge or beliefs [syn: scholar, assimilator]
2 works for an expert to learn a trade [syn:
apprentice, prentice]
User Contributed Dictionary
English
Pronunciation
-
- Rhymes: -ɜː(r)nə(r)
Noun
learner- One that is learning
- She's still a learner driver, so she's prone to making mistakes
Extensive Definition
Learning is one of most important mental function
of humans, animals and artificial cognitive systems. It relies
on the acquisition of different types of knowledge supported by
perceived information. It leads to the
development of new capacities, skills,
values, understanding, and
preferences. Its goal
is the increasing of individual and group experience. Learning function
can be performed by different brain learning processes, which depend on the
mental capacities of learning subject, the type of knowledge which
has to be acquitted, as well as on socio-cognitive
and environmental circumstances.
Learning ranges from simple forms of learning
such as habituation
and classical
conditioning seen in many animal species, to more complex
activities such as play,
seen only in relatively intelligent animals and humans. Therefore,
in general, a learning can be conscious and not
conscious.
For example, for small children, not conscious
learning processes are as natural as breathing. In fact, there is
evidence for behavioral learning prenatally, in which habituation has been
observed as early as 32 weeks into gestation, indicating that the
central
nervous system is sufficiently developed and primed for
learning and memory to occur very early on in development.
Conscious learning is a capacity requested by
students, therefore is
usually goal-oriented
and requires a motivation.
Learning has also been mathematically modeled
using a differential equation related to an arbitrarily defined
knowledge indicator with respect to time, and dependent on a number
of interacting factors (constants and variables) such as initial
knowledge, motivation, intelligence, knowledge anchorage or
resistance, etc. Thus, learning does not occur if there is no
change in the amount of knowledge even for a long time, and
learning is negative if the amount of knowledge is decreasing in
time. Inspection of the solution to the differential equation also
shows the sigmoid and logarithmic decay learning curves, as well as
the knowledge carrying capacity for a given learner.
Physiology of learning
"Thought," in a general sense, is commonly conceived as something arising from the stimulation of neurons in the brain. Current understanding of neurons and the central nervous system implies that the process of learning corresponds to changes in the relationship between certain neurons in the brain. Research is ongoing in this area.It is generally recognized that memory is more easily retained
when multiple parts of the brain are stimulated, such as
through combinations of hearing,
seeing, smelling, motor
skills, touch sense,
and logical
thinking.
Repeating thoughts and actions is an essential
part of learning. Thinking about a specific memory will make it
easy to recall. This is the reason why reviews are such an integral
part of education. On first performing a task, it is difficult as
according to current theory synaptic modification is
necessary for the task to be acquired. After several repetitions it
is believed that structural changes occur in relevant synapses,
thus rendering the task easier. When the task becomes so easy that
you can perform it at any time, these structural changes have
likely ceased.
Types of learning
Simple non-associative learning
Habituation
In psychology, habituation is an example of non-associative learning in which there is a progressive diminution of behavioral response probability with repetition of a stimulus. It is another form of integration. An animal first responds to a stimulus, but if it is neither rewarding nor harmful the animal reduces subsequent responses. One example of this can be seen in small song birds - if a stuffed owl (or similar predator) is put into the cage, the birds initially react to it as though it were a real predator. Soon the birds react less, showing habituation. If another stuffed owl is introduced (or the same one removed and re-introduced), the birds react to it again as though it were a predator, demonstrating that it is only a very specific stimulus that is habituated to (namely, one particular unmoving owl in one place). Habituation has been shown in essentially every species of animal, including the large protozoan Stentor coeruleus.Sensitization
Sensitization is an example of non-associative learning in which the progressive amplification of a response follows repeated administrations of a stimulus (Bell et al., 1995). An everyday example of this mechanism is the repeated tonic stimulation of peripheral nerves that will occur if a person rubs his arm continuously. After a while, this stimulation will create a warm sensation that will eventually turn painful. The pain is the result of the progressively amplified synaptic response of the peripheral nerves warning the person that the stimulation is harmful. Sensitization is thought to underlie both adaptive as well as maladaptive learning processes in the organism.Associative learning
Operant conditioning
Operant conditioning is the use of consequences to modify the occurrence and form of behavior. Operant conditioning is distinguished from Pavlovian conditioning in that operant conditioning deals with the modification of voluntary behavior. Discrimination learning is a major form of operant conditioning. One form of it is called Errorless learning.Classical conditioning
The typical paradigm for classical conditioning involves repeatedly pairing an unconditioned stimulus (which unfailingly evokes a particular response) with another previously neutral stimulus (which does not normally evoke the response). Following conditioning, the response occurs both to the unconditioned stimulus and to the other, unrelated stimulus (now referred to as the "conditioned stimulus"). The response to the conditioned stimulus is termed a conditioned response.Imprinting
Imprinting is the term used in psychology and ethology to describe any kind of phase-sensitive learning (learning occurring at a particular age or a particular life stage) that is rapid and apparently independent of the consequences of behavior. It was first used to describe situations in which an animal or person learns the characteristics of some stimulus, which is therefore said to be "imprinted" onto the subject.Observational learning
The most basic learning process is imitation;
one's personal repetition of an observed process, such as a
smile. Thus an imitation
will take one's time
(attention to the details), space (a location for learning),
skills (or practice), and
other resources (for
example, a protected area). Through copying, most infants learn how
to hunt (i.e., direct one's attention), feed and perform most basic
tasks necessary for
survival.
Play
Play generally describes behavior which has no particular end in itself, but improves performance in similar situations in the future. This is seen in a wide variety of vertebrates besides humans, but is mostly limited to mammals and birds. Cats are known to play with a ball of string when young, which gives them experience with catching prey. Besides inanimate objects, animals may play with other members of their own species or other animals, such as orcas playing with seals they have caught. Play involves a significant cost to animals, such as increased vulnerability to predators and the risk or injury and possibly infection. It also consumes energy, so there must be significant benefits associated with play for it to have evolved. Play is generally seen in younger animals, suggesting a link with learning. However, it may also have other benefits not associated directly with learning, for example improving physical fitness.Multimedia learning
The learning where learner uses multimedia learning environments (Mayer, 2001). This type of learning relies on dual-coding theory (Paivio, 1971).e-Learning and m-Learning
Electronic learning or e-learning is a general term used to refer to Internet-based networked computer-enhanced learning. A specific and always more diffused e-learning is mobile learning (m-Learning), it uses different mobile telecommunication equipments, such as cellular phones.Machine learning
Although learning is often thought of as a property associated with living things, computers are also able to modify their own behaviors as a result of experiences. Known as machine learning, this is a broad subfield of artificial intelligence concerned with the design and development of algorithms and techniques that allow computers to "learn". At a general level, there are two types of learning: inductive, and deductive. Inductive machine learning methods extract rules and patterns out of massive data sets.The major focus of machine learning research is
to extract information from data automatically, by computational
and statistical methods. Hence, machine learning is closely related
to data
mining and statistics but also
theoretical computer science.
Machine learning has a wide spectrum of
applications including
natural language processing,
syntactic pattern recognition, search
engines, medical
diagnosis, bioinformatics and
cheminformatics,
detecting credit
card fraud, stock market
analysis, classifying DNA
sequences, speech
and handwriting
recognition, object
recognition in computer
vision, game
playing and robot
locomotion.
Approaches to learning
Rote learning
Rote learning is a technique which avoids understanding the inner complexities and inferences of the subject that is being learned and instead focuses on memorizing the material so that it can be recalled by the learner exactly the way it was read or heard. The major practice involved in rote learning techniques is learning by repetition, based on the idea that one will be able to quickly recall the meaning of the material the more it is repeated. Rote learning is used in diverse areas, from mathematics to music to religion. Although it has been criticized by some schools of thought, rote learning is a necessity in many situations.Informal learning
Informal learning occurs through the experience
of day-to-day situations (for example, one would learn to look
ahead while walking because of the danger inherent in not paying
attention to where one is going). It is learning from life, during
a meal at table with parents, Play,
exploring.
Formal learning
Formal learning is learning that takes place within a teacher-student relationship, such as in a school system.Non-formal learning is organized learning outside
the formal learning system. For example: learning by coming
together with people with similar interests and exchanging
viewpoints, in clubs or in (international) youth organizations,
workshops.
Non-formal learning and combined approaches
The educational system may use a combination of
formal, informal, and non-formal learning methods. The UN and EU
recognize these different forms of learning (cf. links below). In
some schools students can get points that count in the
formal-learning systems if they get work done in informal-learning
circuits. They may be given time to assist international youth
workshops and training courses, on the condition they prepare,
contribute, share and can proof this offered valuable new insights,
helped to acquire new skills, a place to get experience in
organizing, teaching,
etc.
In order to learn a skill, such as solving a
Rubik's
cube quickly, several factors come into play at once:
- Directions help one learn the patterns of solving a Rubik's cube
- Practicing the moves repeatedly and for extended time helps with "muscle memory" and therefore speed
- Thinking critically about moves helps find shortcuts, which in turn helps to speed up future attempts.
- The Rubik's cube's six colors help anchor solving it within the head.
- Occasionally revisiting the cube helps prevent negative learning or loss of skill
See also
References
- Paivio, A (1971). Imagery and verbal processes. New York: Holt, Rinehart, and Winston.
- Holt, John (1983). How Children Learn. UK: Penguin Books. ISBN 0140225706
External links
- Education & Learning List of selected links
- Pedagogy Iran
learner in Arabic: تعلم
learner in Catalan: Aprenentatge
learner in Czech: Učení
learner in Danish: Læring
learner in German: Lernen
learner in Estonian: Õppimine
learner in Spanish: Aprendizaje
learner in Esperanto: Lerno
learner in Persian: یادگیری
learner in French: Apprentissage
learner in Galician: Aprendizaxe
learner in Korean: 학습
learner in Croatian: Učenje
learner in Ido: Aprentiseso
learner in Indonesian: Belajar
learner in Icelandic: Nám
learner in Italian: Apprendimento
learner in Hebrew: למידה
learner in Lithuanian: Mokymasis
learner in Dutch: Leren
learner in Japanese: 学習
learner in Norwegian: Læring
learner in Polish: Uczenie się
learner in Portuguese: Aprendizagem
learner in Quechua: Yachaqay
learner in Russian: Обучение
learner in Simple English: Learning
learner in Serbian: Учење
learner in Serbo-Croatian: Učenje
learner in Finnish: Oppiminen
learner in Swedish: Studieteknik
learner in Thai: การเรียน
learner in Vietnamese: Học
learner in Ukrainian: Навчання
learner in Yiddish: לערנען
learner in Contenese: 學習
learner in Chinese: 学习
Synonyms, Antonyms and Related Words
abecedarian, apprentice, auditor, autodidact, baby, beginner, catechumen, deb, debutant, educatee, entrant, fledgling, freshman, greenhorn, greeny, infant, initiate, inquirer, monitor, neophyte, nestling, newcomer, novice, novitiate, praepostor, prefect, probationer, pupil, raw recruit, recruit, rookie, scholar, self-taught person,
student, studier, tenderfoot, trainee, tyro